
Collision Potential
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by 8%, increases the equipper's Anomaly Proficiency by 40, or increases the equipper's Anomaly Buildup Rate by 25%.
How the passive effect scales from Phase 1 to Phase 5 (each phase requires a duplicate W-Engine).
| Phase | Effect Values |
|---|---|
| Phase 1 | 8% · 40 · 25% |
| Phase 2 | 9.2% · 46 · 28% |
| Phase 3 | 10.4% · 52 · 32% |
| Phase 4 | 11.6% · 58 · 36% |
| Phase 5 | 12.8% · 64 · 40% |