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While off-field, the equipper's Energy Regen increases by 1.5/s. When the equipper deals Physical DMG with an EX Special Attack, the Daze dealt by the equipper's attacks increases by 9% for 10s, stacking up to 3 times. At 3 stacks, all squad members gain 30% additional CRIT DMG for 40s. Repeated triggers reset the duration. Only one instance of this CRIT DMG boost effect can exist in the same squad.
How the passive effect scales from Phase 1 to Phase 5 (each phase requires a duplicate W-Engine).
| Phase | Effect Values |
|---|---|
| Phase 1 | 1.5 · 9% · 30% |
| Phase 2 | 1.7 · 10.3% · 34.5% |
| Phase 3 | 1.9 · 11.7% · 39% |
| Phase 4 | 2.1 · 13% · 43.5% |
| Phase 5 | 2.3 · 14.5% · 48% |