


"T—This... A Thymefield descendant would never back down from a challenge of this level!"
| Hit | Lv.12 | Damage |
|---|---|---|
| 1st-Hit DMG Multiplier | 111.2% | 979 |
| 2nd-Hit DMG Multiplier | 176% | 1,549 |
| 3rd-Hit DMG Multiplier | 133.2% | 1,172 |
| 4th-Hit DMG Multiplier | 224.1% | 1,972 |
| 5th-Hit DMG Multiplier | 261.2% | 2,299 |
| 5th-Hit (Enhanced) DMG Multiplier | 437.2% | 3,847 |
| 1st-Hit Daze Multiplier(Daze) | 60.6% | 533 |
| 2nd-Hit Daze Multiplier(Daze) | 105% | 924 |
| 3rd-Hit Daze Multiplier(Daze) | 90.7% | 798 |
| 4th-Hit Daze Multiplier(Daze) | 157.9% | 1,390 |
| 5th-Hit Daze Multiplier(Daze) | 197.7% | 1,740 |
| 5th-Hit (Enhanced) Daze Multiplier(Daze) | 316.5% | 2,785 |
| Total DMG | 11,818 | |
Raw skill damage (multiplier × ATK) before CRIT, DMG% bonuses, and enemy DEF/resistance. Defaults to base Lv.60 ATK — enter your in-game ATK for your actual numbers.
Press Basic Attack to activate: Perform up to 5 slashes forward, dealing Physical DMG. When Alice triggers Assault through Attribute Anomaly Buildup, the 5th hit of her next Basic Attack is enhanced.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| 1st-Hit DMG Multiplier | 55.1% | 111.2% | 131.6% |
| 2nd-Hit DMG Multiplier | 88% | 176% | 208% |
| 3rd-Hit DMG Multiplier | 66.1% | 133.2% | 157.6% |
| 4th-Hit DMG Multiplier | 111.9% | 224.1% | 264.9% |
| 5th-Hit DMG Multiplier | 130.3% | 261.2% | 308.8% |
| 5th-Hit (Enhanced) DMG Multiplier | 218.3% | 437.2% | 516.8% |
| 1st-Hit Daze Multiplier | 39.7% | 60.6% | 68.2% |
| 2nd-Hit Daze Multiplier | 69.8% | 105% | 117.8% |
| 3rd-Hit Daze Multiplier | 59.9% | 90.7% | 101.9% |
| 4th-Hit Daze Multiplier | 105.1% | 157.9% | 177.1% |
| 5th-Hit Daze Multiplier | 131.7% | 197.7% | 221.7% |
| 5th-Hit (Enhanced) Daze Multiplier | 210.9% | 316.5% | 354.9% |
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| One-Staged Charged Attack DMG Multiplier | 188.9% | 378.1% | 446.9% |
| Two-Staged Charged Attack DMG Multiplier | 304.4% | 609.1% | 719.9% |
| Three-Staged Charged Attack DMG Multiplier | 965.7% | 1931.5% | 2282.7% |
| One-Staged Charged Daze Multiplier | 55.3% | 83.9% | 94.3% |
| Two-Staged Charged Daze Multiplier | 77.6% | 117.2% | 131.6% |
| Three-Staged Charged Daze Multiplier | 197.2% | 296.2% | 332.2% |
Press Dodge Attack to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press Basic Attack during a dodge to activate: Slashes enemies in front, dealing Physical DMG.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 75.3% | 151.2% | 178.8% |
| Daze Multiplier | 33.9% | 51.5% | 57.9% |
Press Basic Attack during a Perfect Dodge to activate: Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 284% | 568.9% | 672.5% |
| Daze Multiplier | 219.5% | 329.5% | 369.5% |
Press Special to activate: Hurl the blade to strike and pass through enemies ahead, dealing Physical DMG. Upon activating this skill, a Perfect Dodge can be triggered. After triggering a Perfect Dodge, press Basic Attack to follow up with the 5th hit of a Basic Attack. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 62.4% | 125.1% | 147.9% |
| Daze Multiplier | 56.1% | 84.7% | 95.1% |
With enough energy, drag the joystick forward and press Special Attack to activate: A thrust attack that goes through enemies ahead, dealing massive Physical DMG. Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 460% | 920.9% | 1088.5% |
| Daze Multiplier | 345.2% | 517.9% | 580.7% |
| Energy Cost | 40 | 40 | 40 |
With enough energy, and without moving the joystick or when dragging it backwards, press Special Attack to activate: Back away with a slash, then thrust forward, dealing massive Physical DMG. Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 532% | 1064.4% | 1258% |
| Daze Multiplier | 405.3% | 608.8% | 682.8% |
| Energy Cost | 40 | 40 | 40 |
When a Chain Attack is triggered, select the character to activate: Unleashes powerful consecutive slashes at enemies ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 666.3% | 1332.9% | 1575.3% |
| Daze Multiplier | 204.7% | 308.1% | 345.7% |
When Decibel Rating is at Maximum, press Ultimate to activate: Unleashes powerful slashes at enemies in a large area ahead, dealing massive Physical DMG. Activating this skill restores 200 Blade Etiquette. Blade Etiquette does not accumulate when hitting an enemy. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 2262% | 4524.7% | 5347.5% |
| Daze Multiplier | 242.6% | 364.7% | 409.1% |
When another character in your squad is an Anomaly or Support character: When any squad member triggers Disorder, Alice gains 30 Blade Etiquette. If Alice's Anomaly Mastery exceeds 140, each additional point grants her 1.6 Anomaly Proficiency. Upon entering the battlefield, Alice gains 300 Blade Etiquette. This effect can trigger once every 180s in Investigation Zone mode.
When the active character is launched, press Assist Attack to activate: Slash and kick enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 163.3% | 327.2% | 386.8% |
| Daze Multiplier | 146.9% | 220.6% | 247.4% |
When the on-field character is about to be attacked, press Assist Attack to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| Light Defensive Daze Multiplier | 244.2% | 366.3% | 410.7% |
| Heavy Defensive Daze Multiplier | 308.6% | 463.7% | 520.1% |
| Chain Defensive Daze Multiplier | 150.2% | 226.1% | 253.7% |
Press Basic Attack after a Defensive Assist to activate: Charge forward and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 332.7% | 666% | 787.2% |
| Daze Multiplier | 258.4% | 388.2% | 435.4% |
When Alice triggers a Polarity Assault, she gains 25 Blade Etiquette. When she triggers Assault against an enemy, the target's DEF is reduced by 20% for 30s.
When Ultimate: Starfall Finale's Finishing Move hits an enemy, it triggers Polarity Assault. All squad members' Assault DMG increases by 15%. Disorder DMG against enemies suffering from Physical Anomaly increases by 15%. Upon entering the battlefield, Alice immediately gains 1,000 Decibels. Triggers once per 180s in Investigation Zone mode.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Alice ignores 10% of the target's Physical RES. Enhanced Basic Attack: Celestial Overture accumulates 25% more Physical Anomaly Buildup.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Alice uses a third-stage charged Basic Attack: Starshine Waltz or Ultimate: Starfall Finale, she enters the Victory State for 30s. During this time, whenever any squad member lands a hit on a target, Alice will follow up with an extra attack against the target, dealing Physical DMG equal to 3,300% of her Anomaly Proficiency. This effect can trigger once every 1s and is guaranteed to CRIT. This effect can trigger up to 6 times. Gaining the Victory State again refreshes the available trigger count.