


| Hit | Lv.12 | Damage |
|---|---|---|
| 1st-Hit DMG Multiplier | 72.5% | 466 |
| 2nd-Hit DMG Multiplier | 113.7% | 731 |
| 3rd-Hit DMG Multiplier | 386.9% | 2,488 |
| 4th-Hit DMG Multiplier | 195.3% | 1,256 |
| 1st-Hit Daze Multiplier(Daze) | 28% | 180 |
| 2nd-Hit Daze Multiplier(Daze) | 68.2% | 439 |
| 3rd-Hit Daze Multiplier(Daze) | 227.2% | 1,461 |
| 4th-Hit Daze Multiplier(Daze) | 121.2% | 779 |
| Total DMG | 4,941 | |
Raw skill damage (multiplier × ATK) before CRIT, DMG% bonuses, and enemy DEF/resistance. Defaults to base Lv.60 ATK — enter your in-game ATK for your actual numbers.
Press Basic Attack to activate: Unleashes up to 4 attacks in front, dealing Physical DMG and Electric DMG.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| 1st-Hit DMG Multiplier | 36.2% | 72.5% | 85.7% |
| 2nd-Hit DMG Multiplier | 56.5% | 113.7% | 134.5% |
| 3rd-Hit DMG Multiplier | 193.3% | 386.9% | 457.3% |
| 4th-Hit DMG Multiplier | 97.4% | 195.3% | 230.9% |
| 1st-Hit Daze Multiplier | 18.1% | 28% | 31.6% |
| 2nd-Hit Daze Multiplier | 45.1% | 68.2% | 76.6% |
| 3rd-Hit Daze Multiplier | 151.3% | 227.2% | 254.8% |
| 4th-Hit Daze Multiplier | 80.5% | 121.2% | 136% |
When Resolve is above or equal to 75%, hold Basic Attack to activate. Consume 75% Resolve to launch consecutive attacks in front, followed by a Finishing Move, dealing Electric DMG. When the Finishing Move hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. Anti-Interrupt level is increased while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| Consecutive Attack DMG Multiplier | 382.8% | 765.6% | 904.8% |
| Finishing Move DMG Multiplier | 424.2% | 848.8% | 1003.2% |
| Consecutive Attack Daze Multiplier | 161.7% | 243.1% | 272.7% |
| Finishing Move Daze Multiplier | 145.5% | 219.2% | 246% |
Press Dodge Attack to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press Basic Attack during a Dodge to activate: Charge forward with a shield attack, dealing Physical DMG. Damage received during the move is decreased by 40%.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 110% | 220% | 260% |
| Daze Multiplier | 55% | 82.5% | 92.5% |
Press Basic Attack during a Perfect Dodge to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 230% | 461% | 545% |
| Daze Multiplier | 200% | 300.1% | 336.5% |
Press Special to activate: Launch two shield attacks forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 69.2% | 138.5% | 163.7% |
| Daze Multiplier | 69.2% | 104.4% | 117.2% |
With enough Energy, press Special Attack to activate: Unleash a series of slashes in front, dealing massive Electric DMG. Hold Special Attackto charge the move, and Seth will dash forward, unleashing a series of powerful slashes, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. Anti-Interrupt level is increased while charging this skill, and damage taken is reduced by 40%. Seth is invulnerable during the consecutive slashes.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 646% | 1292.8% | 1528% |
| Daze Multiplier | 540.4% | 811% | 909.4% |
| DMG Multiplier (Charged) | 999.8% | 1999.7% | 2363.3% |
| Daze Multiplier (Charged) | 849% | 1273.6% | 1428% |
| Energy Cost | 80 | 80 | 80 |
When a Chain Attack is triggered, select the character to activate: Launch a series of slashes in front, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. After the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 704.1% | 1409.2% | 1665.6% |
| Daze Multiplier | 305.1% | 458% | 513.6% |
When Decibel Rating is at Maximum, press Ultimate to activate: Launch a series of upward attacks in front, followed by a Finishing Move, dealing massive Electric DMG. Activating the move accumulates 75% Resolve, and grants 3 additional Assist Points. After the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 2024.3% | 4049.4% | 4785.8% |
| Daze Multiplier | 403.3% | 605.7% | 679.3% |
When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to 80% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 80% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 100.
When another character in your squad shares the same Attribute or Faction: When Seth's Chain Attack: Final Judgment or Finishing Move during Basic Attack: Lightning Strike - Electrified hits an enemy, the target's Anomaly Buildup RES to all Attributes is reduced by 20%, lasting 20s.
When the active character is launched, press Assist Attack to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush - High Voltage, enabling faster charging. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 100% | 200.1% | 236.5% |
| Daze Multiplier | 100% | 150.6% | 169% |
When the on-field character is about to be attacked, press Assist Attack to activate: Parries the enemy's attack, dealing massive Daze. Upon activation, gain 25% Resolve. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| Light Defensive Daze Multiplier | 246.7% | 371% | 416.2% |
| Heavy Defensive Daze Multiplier | 311.7% | 467.9% | 524.7% |
| Chain Defensive Daze Multiplier | 151.7% | 227.6% | 255.2% |
Press Basic Attack after a Defensive Assist to activate: Launch a forward thrust attack, followed by two horizontal slashes, dealing Electric DMG. When the skill hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. After activating the move, hold Special Attack to transition to EX Special Attack: Thunder Shield Rush - High Voltage and charge faster. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 428.5% | 857.5% | 1013.5% |
| Daze Multiplier | 378% | 567.2% | 636% |
The shield value provided by Shield of Firm Resolve and its maximum limit is increased by 30%. When Shield of Firm Resolve ends, the Anomaly Proficiency increase provided by Core Passive: Protector lasts an additional 10s.
Upon entering battle, Seth immediately gains 75% Resolve. Hitting an enemy with Basic Attack: Lightning Strike - Electrified increases the move's accumulated Electric Anomaly Buildup by 35%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
The Daze caused by Defensive Assist: Thundershield is increased by 25%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Seth lands a Finishing Move on an enemy with Basic Attack: Lightning Strike - Electrified, it deals additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a critical hit, and CRIT DMG is increased by 60%.