


| Hit | Lv.12 | Damage |
|---|---|---|
| 1st-Hit DMG Multiplier | 103.4% | 902 |
| 2nd-Hit DMG Multiplier | 98.4% | 858 |
| 3rd-Hit DMG Multiplier | 338.5% | 2,952 |
| 4th-Hit DMG Multiplier | 252.1% | 2,198 |
| 5th-Hit DMG Multiplier | 459.5% | 4,007 |
| 1st-Hit Daze Multiplier(Daze) | 35.7% | 311 |
| 2nd-Hit Daze Multiplier(Daze) | 35.6% | 310 |
| 3rd-Hit Daze Multiplier(Daze) | 121.2% | 1,057 |
| 4th-Hit Daze Multiplier(Daze) | 94.8% | 827 |
| 5th-Hit Daze Multiplier(Daze) | 169.9% | 1,482 |
| Total DMG | 10,917 | |
Raw skill damage (multiplier × ATK) before CRIT, DMG% bonuses, and enemy DEF/resistance. Defaults to base Lv.60 ATK — enter your in-game ATK for your actual numbers.
Press Basic Attack to activate: Launches up to five attacks against enemies ahead, dealing Wind DMG. During the 5th attack, Velina's Anti-Interrupt Level increases, and DMG taken is reduced by 40%.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| 1st-Hit DMG Multiplier | 51.7% | 103.4% | 122.2% |
| 2nd-Hit DMG Multiplier | 48.9% | 98.4% | 116.4% |
| 3rd-Hit DMG Multiplier | 169.1% | 338.5% | 400.1% |
| 4th-Hit DMG Multiplier | 125.6% | 252.1% | 298.1% |
| 5th-Hit DMG Multiplier | 229.6% | 459.5% | 543.1% |
| 1st-Hit Daze Multiplier | 23.6% | 35.7% | 40.1% |
| 2nd-Hit Daze Multiplier | 23.5% | 35.6% | 40% |
| 3rd-Hit Daze Multiplier | 80.5% | 121.2% | 136% |
| 4th-Hit Daze Multiplier | 62.9% | 94.8% | 106.4% |
| 5th-Hit Daze Multiplier | 112.7% | 169.9% | 190.7% |
Press Dodge Attack to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press Basic Attack during a dodge to activate: Delivers a quick attack forward, dealing Wind DMG.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 99.7% | 199.8% | 236.2% |
| Daze Multiplier | 42.2% | 64.2% | 72.2% |
Press Basic Attack during a Perfect Dodge to activate: Launches a series of attacks on the target, dealing Wind DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 394.9% | 789.8% | 933.4% |
| Daze Multiplier | 282.4% | 424.3% | 475.9% |
Press Special to activate: Unleashes a sweeping gust forward, dealing Wind DMG.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 58.6% | 118% | 139.6% |
| Daze Multiplier | 49.6% | 74.9% | 84.1% |
With enough Energy, press Special Attack to activate: Dodges backward, then unleashes a massive wind blast to attack enemies, dealing Wind DMG. During the backward dodge, a dodge effect is active. Successfully dodging an enemy attack triggers Vital View. After using this skill, press Basic Attack to chain into the 5th hit of the Basic Attack. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 440.5% | 881.6% | 1042% |
| Daze Multiplier | 302.5% | 454.3% | 509.5% |
| Energy Cost | 45 | 45 | 45 |
With enough energy and after using EX Special Attack: Wind Shear - Purifying Rise, press or hold Special Attack to activate: Continuously swings the fan, dealing Wind DMG. After using this skill, press Basic Attack to chain into the 5th hit of the Basic Attack. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 725.2% | 1451.2% | 1715.2% |
| Daze Multiplier | 515.2% | 773.7% | 867.7% |
| Energy Cost | 45 | 45 | 45 |
With 90 or more , hold Special or Basic Attack to activate: Velina channels a whirlwind and summons a to continuously attack enemies and triggers the previous character's Quick Assist. Sweeping Cyclone lasts for 5s and deals Wind DMG to nearby enemies once every 0.5s.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 216.7% | 433.4% | 512.2% |
| Daze Multiplier | 183.4% | 275.8% | 309.4% |
| Windbloom Cost | 90 | 90 | 90 |
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| Sweeping Cyclone Wind Attribute Single-Hit DMG Multiplier | 39% | 78.6% | 93% |
| Sweeping Cyclone Wind Attribute Single-Hit Daze Multiplier | 82.5% | 124.3% | 139.5% |
| Sweeping Cyclone Attribute-Converted Single-Hit DMG Multiplier | 19.5% | 39.1% | 46.2% |
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 32.5% | 65.5% | 77.5% |
| Daze Multiplier | 137.5% | 206.8% | 232% |
When a Chain Attack is triggered, select the character to activate: Transforms into a hurricane to unleash multiple attacks against enemies, followed by a Finishing Move, dealing massive Wind DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 800.4% | 1601.2% | 1892.4% |
| Daze Multiplier | 238.4% | 358.3% | 401.9% |
When Decibel Rating is at Maximum, press Ultimate to activate: Unleashes multiple attacks against enemies ahead, dealing massive Wind DMG. After using this skill, the previous character's Quick Assist is triggered. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 2188.3% | 4377.3% | 5173.3% |
| Daze Multiplier | 381.3% | 572.7% | 642.3% |
When another character in your squad is an Anomaly character or shares the same attribute: Velina's Windswept and Vortex DMG increases by 10%. When the heavy attack from an Ultimate hits an enemy suffering a Wind Attribute Anomaly, it triggers an instance of Abloom DMG against the target: resolves one additional instance of Attribute Anomaly DMG, fixed at 680% of Wind Attribute Anomaly DMG. For Core Passive: Breeze in Bloom, the Attribute Anomaly Buildup RES reduction from is further increased by 7%, while Daze inflicted increases by 30%, and accumulated Attribute Anomaly Buildup increases by 15%.
When the active character is launched, press Assist Attack to activate: Unleashes consecutive attacks against the target, dealing Wind DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 203.8% | 408.4% | 482.8% |
| Daze Multiplier | 86.2% | 130.2% | 146.2% |
When the on-field character is about to be attacked, press Assist Attack to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| Light Defensive Daze Multiplier | 271.3% | 407.7% | 457.3% |
| Heavy Defensive Daze Multiplier | 342.8% | 514.4% | 576.8% |
| Chain Defensive Daze Multiplier | 166.8% | 250.4% | 280.8% |
Press Basic Attack after a Defensive Assist to activate: Unleashes a series of attacks, dealing Wind DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 532.7% | 1066.2% | 1260.2% |
| Daze Multiplier | 396.7% | 595.8% | 668.2% |
Sweeping Cyclone from Additional Ability: Tea Party Etiquette deals an additional 20% Daze. When Velina triggers Vortex, she ignores 20% of the target's All-Attribute RES. When squad members deal Windswept DMG, 20% of the target's Wind RES is ignored.
When Velina triggers Windswept, she can also gain 1 point of Windbite. This effect can trigger once every 5s. After Sweeping Cyclone triggers the Chromatic Tint effect, it can accumulate the corresponding attribute's Anomaly Buildup. The buildup accumulated by this attack is excluded from Anomaly DMG calculations. The DMG increase effects of Velina's Windswept and Vortex from Additional Ability: Tea Party Etiquette are further increased by 15%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Velina uses an EX Special Attack, her ATK increases by 15% for 40s. Repeated triggers reset the duration.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Velina consumes 2 points of Windbite to increase the DMG Multiplier of Vortex, she gains 1 point of Windbite. This effect can trigger once every 6s. When Velina hits an enemy suffering a Wind Attribute Anomaly, the Wind Attribute Anomaly Buildup she inflicts increases by 20%. When Velina inflicts Windswept on an enemy already affected by Windswept, the new Windswept's DMG increases based on the remaining duration of the previous. Each remaining second increases the DMG by 2.5%, up to a maximum increase of 40%.