


| Hit | Lv.12 | Damage |
|---|---|---|
| Standing Fire DMG Multiplier | 136.2% | 1,072 |
| Standing Bullet DMG Multiplier | 15.3% | 120 |
| Crouching Fire DMG Multiplier | 124.5% | 980 |
| Crouching Bullet DMG Multiplier | 25.9% | 204 |
| Rolling Shot DMG Multiplier | 124.5% | 980 |
| Finishing Shot DMG Multiplier | 99% | 779 |
| Standing Fire Daze Multiplier(Daze) | 81.9% | 645 |
| Standing Bullet Daze Multiplier(Daze) | 9.4% | 74 |
| Crouching Fire Daze Multiplier(Daze) | 82.2% | 647 |
| Crouching Bullet Daze Multiplier(Daze) | 14.4% | 113 |
| Rolling Shot Daze Multiplier(Daze) | 82.2% | 647 |
| Finishing Shot Daze Multiplier(Daze) | 83.8% | 660 |
| Total DMG | 4,135 | |
Raw skill damage (multiplier × ATK) before CRIT, DMG% bonuses, and enemy DEF/resistance. Defaults to base Lv.60 ATK — enter your in-game ATK for your actual numbers.
Press Basic Attack to activate: Unleashes a piercing attack, dealing Physical DMG. Repeatedly press or hold to enter Crouching Shot to extend the attack duration. Drag the joystick during Crouching Shot to launch Rolling Shot and adjust the character's position, dealing Physical DMG. Stop pressing or holding during Crouching Shot to launch Finishing Shot at enemies in front, dealing Physical DMG.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| Standing Fire DMG Multiplier | 68% | 136.2% | 161% |
| Standing Bullet DMG Multiplier | 7.6% | 15.3% | 18.1% |
| Crouching Fire DMG Multiplier | 61.8% | 124.5% | 147.3% |
| Crouching Bullet DMG Multiplier | 12.7% | 25.9% | 30.7% |
| Rolling Shot DMG Multiplier | 61.8% | 124.5% | 147.3% |
| Finishing Shot DMG Multiplier | 49.5% | 99% | 117% |
| Standing Fire Daze Multiplier | 54.4% | 81.9% | 91.9% |
| Standing Bullet Daze Multiplier | 6.1% | 9.4% | 10.6% |
| Crouching Fire Daze Multiplier | 54.7% | 82.2% | 92.2% |
| Crouching Bullet Daze Multiplier | 8.9% | 14.4% | 16.4% |
| Rolling Shot Daze Multiplier | 54.7% | 82.2% | 92.2% |
| Finishing Shot Daze Multiplier | 55.2% | 83.8% | 94.2% |
Press Dodge Attack to activate: A quick dash dodge. Character is invulnerable while using this skill.
When dragging the joystick during a dodge, press Basic AttackLaunches a piercing attack at nearby enemies within a large area, dealingPhysical DMG. When not dragging the joystick during a dodge, press Basic AttackLaunches a piercing attack at enemies in a line, dealingPhysical DMG.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| 360-degree Shot DMG Multiplier | 63% | 126.8% | 150% |
| Straight Shot DMG Multiplier | 39% | 78.6% | 93% |
| 360-degree Shot Daze Multiplier | 63% | 94.9% | 106.5% |
| Straight Shot Daze Multiplier | 19.5% | 29.4% | 33% |
Press Basic Attack during a Perfect Dodge to activate: Pierces enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 221.4% | 443.6% | 524.4% |
| Daze Multiplier | 193.4% | 290.2% | 325.4% |
Press Special to activate: Performs up to 3 piercing attacks in a line, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| 1st-Hit DMG Multiplier | 24.2% | 48.4% | 57.2% |
| 2nd-Hit DMG Multiplier | 51.7% | 103.4% | 122.2% |
| 3rd-Hit DMG Multiplier | 50.1% | 100.7% | 119.1% |
| 1st-Hit Daze Multiplier | 24.2% | 36.3% | 40.7% |
| 2nd-Hit Daze Multiplier | 51.7% | 78.1% | 87.7% |
| 3rd-Hit Daze Multiplier | 50.1% | 75.4% | 84.6% |
With enough Energy, press Special Attack to activate: Launches a powerful piercing attack in a line, dealing massive Physical DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 543.8% | 1088.3% | 1286.3% |
| Daze Multiplier | 439.5% | 659.5% | 739.5% |
| Energy Cost | 60 | 60 | 60 |
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 735.2% | 1471.1% | 1738.7% |
| Daze Multiplier | 196.6% | 295.6% | 331.6% |
When Decibel Rating is at Maximum, press Ultimate to activate: Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 1597.7% | 3196% | 3777.2% |
| Daze Multiplier | 190.6% | 286.3% | 321.1% |
Billy's DMG increases by 50% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.
When another character in your squad shares the same Attribute or Faction: After Billy uses a Chain Attack, the DMG of his next Ultimate is increased by 50%, stacking up to 2 times. This effect resets whenever an Ultimate is activated.
When the active character is launched, press Assist Attack to activate: Launches a piercing attack at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 93.4% | 186.9% | 220.9% |
| Daze Multiplier | 93.4% | 140.7% | 157.9% |
When the character on field is about to be attacked, press Assist Attack to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.
Press Basic Attack after an Evasive Assist to activate: Pierces enemies in a large area in front, dealing Physical DMG. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 388.8% | 778.2% | 919.8% |
| Daze Multiplier | 341.2% | 512.8% | 575.2% |
When Billy hits an enemy with a Dash Attack or Dodge Counter, he gains an additional 2.7 Energy. Can trigger once every 5s.
Billy's Dodge Counter DMG increases by 25%. Rolling Shots during his Basic Attacks count as dodges, making Billy Invulnerable during skill activation and able to trigger Perfect Dodges. When a Rolling Shot triggers a Perfect Dodge, it will automatically follow up with a Dodge Counter.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Billy hits an enemy with his EX Special Attack, the skill's CRIT Rate increases based on the distance from the enemy. The closer he is to the target, the greater the effect, up to a maximum increase of 32%.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
When Billy accumulates 10 hits on enemies or triggers a Perfect Dodge, his DMG increases by 6%, stacking up to 5 times and lasting until he's knocked back or launched by an attack.