


Auto-generated from Hugo's Ice element and Attack role — a solid starting point, not a substitute for endgame min-maxing. Gear picks are ranked by stat fit; stat priorities follow the standard Attack template.
Discs 1–3 always use fixed HP / ATK / DEF main stats.
Total materials to raise Hugo from Lv.1 to Lv.60.
Total materials to max all of Hugo's skills and Core Passive.