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Hugo VladIceSAttack
S RankIce· Attack

Hugo Vlad

Mockingbird

"My dear friend, I'll be back, like an avalanche."

Skill Damage Calculator
HitLv.12Damage
1st-Hit DMG Multiplier87.1%800
2nd-Hit DMG Multiplier148.9%1,368
3rd-Hit DMG Multiplier340.1%3,126
Slash DMG Multiplier298.7%2,745
Shot DMG Multiplier118%1,084
Charged Shot DMG Multiplier236.8%2,176
1st-Hit Daze Multiplier(Daze)32.6%300
2nd-Hit Daze Multiplier(Daze)82.4%757
3rd-Hit Daze Multiplier(Daze)193%1,774
Slash Daze Multiplier(Daze)189.6%1,742
Shot Daze Multiplier(Daze)75.4%693
Charged Shot Daze Multiplier(Daze)144.1%1,324
Total DMG11,299

Raw skill damage (multiplier × ATK) before CRIT, DMG% bonuses, and enemy DEF/resistance. Defaults to base Lv.60 ATK — enter your in-game ATK for your actual numbers.

Basic Attack

Basic Attack: Dark Abyss Quartet
Basic Attack

Press Basic Attack to activate: Perform up to four attacks forward, dealing Physical DMG and Ice DMG. The fourth attack is a shot. During this attack, hold Basic Attack to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack, and DMG received is reduced by 40%.

MultiplierLv.1Lv.12Lv.16
1st-Hit DMG Multiplier43.1%87.1%103.1%
2nd-Hit DMG Multiplier74.1%148.9%176.1%
3rd-Hit DMG Multiplier169.6%340.1%402.1%
Slash DMG Multiplier149.1%298.7%353.1%
Shot DMG Multiplier58.6%118%139.6%
Charged Shot DMG Multiplier118%236.8%280%
1st-Hit Daze Multiplier21.6%32.6%36.6%
2nd-Hit Daze Multiplier54.9%82.4%92.4%
3rd-Hit Daze Multiplier128.1%193%216.6%
Slash Daze Multiplier125.8%189.6%212.8%
Shot Daze Multiplier50.1%75.4%84.6%
Charged Shot Daze Multiplier95.7%144.1%161.7%
Basic Attack: Dark Abyss Concerto
Basic Attack

After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold Basic Attack to activate: Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG. During the shot, hold Basic Attack to charge and perform a charged shot. During this skill, Anti-Interrupt level is increased, and DMG received is reduced by 40%.

MultiplierLv.1Lv.12Lv.16
Slash DMG Multiplier143.4%287.5%339.9%
Shot DMG Multiplier86.7%173.6%205.2%
Charged Shot DMG Multiplier170.6%342.2%404.6%
Slash Daze Multiplier110.3%166.4%186.8%
Shot Daze Multiplier66.7%100.8%113.2%
Charged Shot Daze Multiplier131.2%197.2%221.2%

Dodge

Dodge: Phantasm
Dodge

Press Dodge Attack to activate: A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack: Phantasm - Shatter
Dodge

Press Basic Attack during a dodge to activate: Launch a dashing attack at enemies in front, dealing Physical DMG.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier93.5%187%221%
Daze Multiplier46.8%71%79.8%
Dodge Counter: Phantasm - Slash
Dodge

Press Basic Attack during a Perfect Dodge to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold Basic Attack to launch a shot. During the shot, hold Basic Attack to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier245.9%492.3%581.9%
ALT Shot DMG Multiplier162.1%324.9%384.1%
ALT Charged Shot DMG Multiplier212.1%424.4%501.6%
Daze Multiplier214.5%322.3%361.5%
ALT Shot Daze Multiplier124.7%187.4%210.2%
ALT Charged Shot Daze Multiplier163.2%245.7%275.7%

Special Attack

Special Attack: Soul Hunter - Judgment
Special Attack

Press Special to activate: Spins the scythe and then unleashes a forward slash, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier85.3%171.1%202.3%
Daze Multiplier85.3%128.2%143.8%
EX Special Attack: Soul Hunter - Punishment
Special Attack

With enough Energy, press Special Attack to activate: Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier373.2%747.2%883.2%
Daze Multiplier455.2%684.0%767.2%
Energy Cost404040

Chain Attack

Chain Attack: Trick of Fate
Chain Attack

When a Chain Attack is triggered, select the character to activate: Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill.

MultiplierLv.1Lv.12Lv.16
Slash DMG Multiplier701.1%1402.9%1658.1%
Slash Daze Multiplier262.2%394.2%442.2%
Ultimate: Blaspheme
Chain Attack

When Decibel Rating is at Maximum, press Ultimate to activate: Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier1527.1%3055%3610.6%
Daze Multiplier264.2%397.3%445.7%

Core Passive

Core Passive: Terminating Verdict
Core Skill
Additional Ability: Prelude to Finality
Additional Ability

When another character in your squad is a Stun character or shares the same attribute: Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.

Assist

Quick Assist: Elegy
Assist

When the active character is launched, press Assist Attack to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold Basic Attack to launch a shot. During the shot, hold Basic Attack to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt Level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier104.5%209%247%
ALT Shot DMG Multiplier124.7%250.1%295.7%
ALT Charged Shot DMG Multiplier163.2%327.1%386.7%
Daze Multiplier52.3%78.7%88.3%
ALT Shot Daze Multiplier62.4%94.3%105.9%
ALT Charged Shot Daze Multiplier81.6%123.4%138.6%
Defensive Assist: The End Has Not Come
Assist

When the on-field character is about to be attacked, press Assist Attack to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

MultiplierLv.1Lv.12Lv.16
Light Defensive Daze Multiplier271.3%407.7%457.3%
Heavy Defensive Daze Multiplier342.8%514.4%576.8%
Chain Defensive Daze Multiplier166.8%250.4%280.8%
Assist Follow-Up: Ace Reversal
Assist

Press Basic Attack after a Defensive Assist to activate: Dash forward and perform two slashes, dealing Ice DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier291.7%584.3%690.7%
Daze Multiplier249.1%374.5%420.1%

Talents

A
Child of Hatred

When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.

B
The Child Within

When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.

C
Fruit of the Poisonous Tree

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

D
Dramatic Theory

After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.

E
Nirvana

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

F
Crown of Thorns

All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.