


| Hit | Lv.12 | Damage |
|---|---|---|
| 1st-Hit DMG Multiplier | 87.1% | 800 |
| 2nd-Hit DMG Multiplier | 148.9% | 1,368 |
| 3rd-Hit DMG Multiplier | 340.1% | 3,126 |
| Slash DMG Multiplier | 298.7% | 2,745 |
| Shot DMG Multiplier | 118% | 1,084 |
| Charged Shot DMG Multiplier | 236.8% | 2,176 |
| 1st-Hit Daze Multiplier(Daze) | 32.6% | 300 |
| 2nd-Hit Daze Multiplier(Daze) | 82.4% | 757 |
| 3rd-Hit Daze Multiplier(Daze) | 193% | 1,774 |
| Slash Daze Multiplier(Daze) | 189.6% | 1,742 |
| Shot Daze Multiplier(Daze) | 75.4% | 693 |
| Charged Shot Daze Multiplier(Daze) | 144.1% | 1,324 |
| Total DMG | 11,299 | |
Raw skill damage (multiplier × ATK) before CRIT, DMG% bonuses, and enemy DEF/resistance. Defaults to base Lv.60 ATK — enter your in-game ATK for your actual numbers.
Press Basic Attack to activate: Perform up to four attacks forward, dealing Physical DMG and Ice DMG. The fourth attack is a shot. During this attack, hold Basic Attack to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack, and DMG received is reduced by 40%.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| 1st-Hit DMG Multiplier | 43.1% | 87.1% | 103.1% |
| 2nd-Hit DMG Multiplier | 74.1% | 148.9% | 176.1% |
| 3rd-Hit DMG Multiplier | 169.6% | 340.1% | 402.1% |
| Slash DMG Multiplier | 149.1% | 298.7% | 353.1% |
| Shot DMG Multiplier | 58.6% | 118% | 139.6% |
| Charged Shot DMG Multiplier | 118% | 236.8% | 280% |
| 1st-Hit Daze Multiplier | 21.6% | 32.6% | 36.6% |
| 2nd-Hit Daze Multiplier | 54.9% | 82.4% | 92.4% |
| 3rd-Hit Daze Multiplier | 128.1% | 193% | 216.6% |
| Slash Daze Multiplier | 125.8% | 189.6% | 212.8% |
| Shot Daze Multiplier | 50.1% | 75.4% | 84.6% |
| Charged Shot Daze Multiplier | 95.7% | 144.1% | 161.7% |
After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold Basic Attack to activate: Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG. During the shot, hold Basic Attack to charge and perform a charged shot. During this skill, Anti-Interrupt level is increased, and DMG received is reduced by 40%.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| Slash DMG Multiplier | 143.4% | 287.5% | 339.9% |
| Shot DMG Multiplier | 86.7% | 173.6% | 205.2% |
| Charged Shot DMG Multiplier | 170.6% | 342.2% | 404.6% |
| Slash Daze Multiplier | 110.3% | 166.4% | 186.8% |
| Shot Daze Multiplier | 66.7% | 100.8% | 113.2% |
| Charged Shot Daze Multiplier | 131.2% | 197.2% | 221.2% |
Press Dodge Attack to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press Basic Attack during a dodge to activate: Launch a dashing attack at enemies in front, dealing Physical DMG.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 93.5% | 187% | 221% |
| Daze Multiplier | 46.8% | 71% | 79.8% |
Press Basic Attack during a Perfect Dodge to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold Basic Attack to launch a shot. During the shot, hold Basic Attack to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 245.9% | 492.3% | 581.9% |
| ALT Shot DMG Multiplier | 162.1% | 324.9% | 384.1% |
| ALT Charged Shot DMG Multiplier | 212.1% | 424.4% | 501.6% |
| Daze Multiplier | 214.5% | 322.3% | 361.5% |
| ALT Shot Daze Multiplier | 124.7% | 187.4% | 210.2% |
| ALT Charged Shot Daze Multiplier | 163.2% | 245.7% | 275.7% |
Press Special to activate: Spins the scythe and then unleashes a forward slash, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 85.3% | 171.1% | 202.3% |
| Daze Multiplier | 85.3% | 128.2% | 143.8% |
With enough Energy, press Special Attack to activate: Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 373.2% | 747.2% | 883.2% |
| Daze Multiplier | 455.2% | 684.0% | 767.2% |
| Energy Cost | 40 | 40 | 40 |
When a Chain Attack is triggered, select the character to activate: Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| Slash DMG Multiplier | 701.1% | 1402.9% | 1658.1% |
| Slash Daze Multiplier | 262.2% | 394.2% | 442.2% |
When Decibel Rating is at Maximum, press Ultimate to activate: Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 1527.1% | 3055% | 3610.6% |
| Daze Multiplier | 264.2% | 397.3% | 445.7% |
When another character in your squad is a Stun character or shares the same attribute: Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.
When the active character is launched, press Assist Attack to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold Basic Attack to launch a shot. During the shot, hold Basic Attack to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt Level is increased, and DMG received is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 104.5% | 209% | 247% |
| ALT Shot DMG Multiplier | 124.7% | 250.1% | 295.7% |
| ALT Charged Shot DMG Multiplier | 163.2% | 327.1% | 386.7% |
| Daze Multiplier | 52.3% | 78.7% | 88.3% |
| ALT Shot Daze Multiplier | 62.4% | 94.3% | 105.9% |
| ALT Charged Shot Daze Multiplier | 81.6% | 123.4% | 138.6% |
When the on-field character is about to be attacked, press Assist Attack to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| Light Defensive Daze Multiplier | 271.3% | 407.7% | 457.3% |
| Heavy Defensive Daze Multiplier | 342.8% | 514.4% | 576.8% |
| Chain Defensive Daze Multiplier | 166.8% | 250.4% | 280.8% |
Press Basic Attack after a Defensive Assist to activate: Dash forward and perform two slashes, dealing Ice DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
| Multiplier | Lv.1 | Lv.12 | Lv.16 |
|---|---|---|---|
| DMG Multiplier | 291.7% | 584.3% | 690.7% |
| Daze Multiplier | 249.1% | 374.5% | 420.1% |
When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%.
When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %.