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TriggerElectricSStun
S RankElectric· Stun

Trigger

New Eridu Defense Force

"I see you." "I will find the true culprit behind the fall of the old capital and make them pay for what they've done."

Skill Damage Calculator
HitLv.12Damage
1st-Hit DMG Multiplier69.7%523
2nd-Hit DMG Multiplier114.1%856
3rd-Hit DMG Multiplier222%1,665
4th-Hit DMG Multiplier486.1%3,646
1st-Hit Daze Multiplier(Daze)26.1%196
2nd-Hit Daze Multiplier(Daze)42.8%321
3rd-Hit Daze Multiplier(Daze)91.6%687
4th-Hit Daze Multiplier(Daze)266%1,995
Total DMG6,690

Raw skill damage (multiplier × ATK) before CRIT, DMG% bonuses, and enemy DEF/resistance. Defaults to base Lv.60 ATK — enter your in-game ATK for your actual numbers.

Basic Attack

Basic Attack: Cold-Bore Shot
Basic Attack

Press Basic Attack to activate: Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

MultiplierLv.1Lv.12Lv.16
1st-Hit DMG Multiplier34.5%69.7%82.5%
2nd-Hit DMG Multiplier56.9%114.1%134.9%
3rd-Hit DMG Multiplier110.9%222%262.4%
4th-Hit DMG Multiplier243%486.1%574.5%
1st-Hit Daze Multiplier17.3%26.1%29.3%
2nd-Hit Daze Multiplier28.5%42.8%48%
3rd-Hit Daze Multiplier60.8%91.6%102.8%
4th-Hit Daze Multiplier176.9%266%298.4%
Basic Attack: Silenced Shot
Basic Attack
MultiplierLv.1Lv.12Lv.16
Shot DMG Multiplier47.6%96%113.6%
Counter DMG Multiplier233.9%468.2%553.4%
Finishing Move DMG Multiplier131.2%263.2%311.2%
Shot Daze Multiplier23.8%35.9%40.3%
Counter Daze Multiplier148.8%223.6%250.8%
Finishing Move Daze Multiplier65.6%98.6%110.6%
Basic Attack: Harmonizing Shot
Basic Attack

When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate: While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG. Upon activating this skill, consume 3 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot is an Aftershock attack. The squad can trigger Basic Attack: Harmonizing Shot once every 3s.

MultiplierLv.1Lv.12Lv.16
Continuous Fire DMG Multiplier47.9%*296.3%*2113.9%*2
Continuous Fire Daze Multiplier35.9%*254.6%*261.4%*2
Basic Attack: Harmonizing Shot - Tartarus
Basic Attack

When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate: While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG. Upon activating this skill, consume 5 Purge. Character is invulnerable while using this skill. Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack. The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad. During Basic Attack: Harmonizing Shot, Basic Attack: Harmonizing Shot - Tartarus will immediately activate instead if triggered.

MultiplierLv.1Lv.12Lv.16
Continuous Fire DMG Multiplier22.6%*345.7%*354.1%*3
Finishing Move DMG Multiplier45.2%91.4%108.2%
Continuous Fire Daze Multiplier17%*325.8%*329%*3
Finishing Move Daze Multiplier34%51.6%58%

Dodge

Dodge: Phantom Concealment
Dodge

Press Dodge Attack to activate: A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack: Vengeful Specter
Dodge

Press Basic Attack during a dodge to activate: Rapidly lift the gun and fire, dealing Physical DMG.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier51.4%103.1%121.9%
Daze Multiplier25.7%38.9%43.7%
Dodge Counter: Condemned Soul
Dodge

Press Basic Attack during a Perfect Dodge to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier219.7%439.7%519.7%
Daze Multiplier194.4%292.3%327.9%

Special Attack

Special Attack: Spectral Flash
Special Attack

Press Special to activate: Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier71.5%143%169%
Daze Multiplier71.5%107.8%121%
EX Special Attack: Flash Burial
Special Attack

With enough Energy, press Special Attack to activate: Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG. Character is invulnerable while using this skill. When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier634.4%1269.1%1499.9%
Daze Multiplier432.7%649.4%728.2%
Energy Cost606060

Chain Attack

Chain Attack: Stygian Guide
Chain Attack

When a Chain Attack is triggered, select the character to activate: Unleashes continuous powerful shots forward, dealing massive Electric DMG. Character is invulnerable while using this skill.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier574.7%1150%1359.2%
Daze Multiplier135.8%204%228.8%
Ultimate: Underworld Requiem
Chain Attack

When Decibel Rating is at Maximum, press Ultimate to activate: Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad. When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Repeatedly entering Coordinated Support extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier1480.5%2961.1%3499.5%
Daze Multiplier922%1384%1552%

Core Passive

Core Passive: Soul-Searching Gaze
Core Skill

When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 35% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned.

Additional Ability: Silver Lantern's Gaze
Additional Ability

When another character in your squad is an Attack character or shares the same attribute: When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.

Assist

Quick Assist: Cold-Bore Cover Fire
Assist

When the active character is launched, press Assist Attack to activate: Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier84.4%169.1%199.9%
Daze Multiplier84.4%127.3%142.9%
Defensive Assist: Delaying Demise
Assist

When the on-field character is about to be attacked, press Assist Attack to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

MultiplierLv.1Lv.12Lv.16
Light Defensive Daze Multiplier271.3%407.7%457.3%
Heavy Defensive Daze Multiplier342.8%514.4%576.8%
Chain Defensive Daze Multiplier166.8%250.4%280.8%
Assist Follow-Up: Piercing Thunder
Assist

Press Basic Attack after a Defensive Assist to activate: Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill.

MultiplierLv.1Lv.12Lv.16
DMG Multiplier432.9%866.3%1023.9%
Daze Multiplier327.4%491.3%550.9%

Talents

A
Sharpened Senses

The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.

B
"Ether Vision"

Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.

C
"Homecoming"

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

D
Concealment

When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.

E
Locked In

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

F
Beyond the River of the Dead

Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. Armor Break Round DMG is additionally increased by 50%. This effect can trigger once every 0.2s.